NedMakesGamesMapping Our Way to PBR: Writing Unity URP Shaders With Code, Part 4Hi, I’m Ned, and I make games! Have you ever wondered how shaders work in Unity? Or, do you want to write your own shaders for the…Dec 19, 2022Dec 19, 2022
NedMakesGamesTransparent and Crystal Clear: Writing Unity URP Shaders with Code, Part 3Writing Unity URP Shaders with Code, Part 3Sep 27, 20221Sep 27, 20221
NedMakesGamesLet There Be Light: Writing Unity URP Shaders with Code, Part 2Have you ever wanted to write your own shaders for Unity Universal Render Pipeline, but without Shader Graph? This tutorial has you…Jul 18, 2022Jul 18, 2022
NedMakesGamesWriting Unity URP Shaders with Code Part 1: The Graphics Pipeline and YouIn this tutorial series, I will walk you through writing a fully featured, general purpose shader for Unity’s Universal Render Pipeline.Apr 12, 2022Apr 12, 2022
NedMakesGamesMastering Tessellation Shaders and Their Many Uses in UnityI’m Ned, and I make games! In this Unity graphics programming tutorial, I’ll introduce tessellation shaders and show many ways to use them!Nov 24, 20211Nov 24, 20211
NedMakesGamesCreating a Foliage Shader in Unity URP Shader GraphHi, I’m Ned, and I make games! In this tutorial, I’ll show how to create a foliage shader for Unity’s Universal Render Pipeline using the…Oct 7, 2021Oct 7, 2021
NedMakesGamesCreating Custom Lighting in Unity’s Shader Graph with Universal Render PipelineA Step by Step, Illustrated TutorialAug 17, 20211Aug 17, 20211